Twitch point: Display duration of the visual is not acting right

Hi! me again.

Twitch point integration.
Screen overlay: display a visual

When using multiple video variations with different lengths, the Display duration setting creates a problem.

Example scenario:

  • Visual alert with multiple video variations (randomized)

  • Video A: 3 seconds

  • Video B: 5 seconds

  • Video C: 12 seconds

If I set Display duration = 5 seconds:

  • Video A plays for 3 seconds, then loops for 2 more seconds

  • Video C is cut off at 5 seconds

This makes it impossible to mix videos with different durations without unwanted looping or cutting.

Expected / logical behavior

Setting Display duration = 0 would logically mean:

“Do not use a fixed timer.
Play the video exactly once and hide the alert when the video ends.”

However, currently:

  • Setting Display duration to 0 still results in a ~5 second timer

  • Shorter videos loop

  • Longer videos are cut off

This behavior makes it impossible to use video variations of different lengths correctly.

Suggested improvement

Please consider adding one of the following options:

  1. Allow Display duration = 0 to explicitly disable the timer
    → Play video until it ends (no looping, no cutoff)

or

  1. Add a clear option such as:
    “Play visual until media ends”

This would make video-based alerts with mixed-duration variations work correctly and intuitively.

Why this matters

  • Video alerts often vary in length (memes, reactions, short clips)

  • Enforcing a fixed duration breaks randomness and timing

  • The current behavior contradicts the expectation that “0 = no limit”

Thank you for your time, and I hope this feedback helps improve the alert system UX.

here an example:

And yes, I asked GPT to help me write that better for ya, coz I’m not so smart XD

It’s available,

I’ll let you check out the edition!

(and more “additions” are coming tomorrow!)

thank you for that fast updates

my focus is to delete 5 browser overlays in OBS and leave only 1 (wizebot) that can do everything in one overlay

because it seems that each overlay “eats” my GPU resource.

thank you for your cooperation

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